Senior Environment 3D Artist (semi-realistic FPS)

tinyBuild,Posted 1 year ago


Full time

Relocate, Remote, Lviv

tinyBuild is a global video game publisher and developer focused on creating long-lasting, sustainable franchises across multiple media formats. Responsible for over 70 titles, including Hello Neighbor, Graveyard Keeper, and Potion Craft, the company has a dozen development studios spread across the US, EU, Serbia, and Ukraine.

We are currently seeking a Senior Environment 3D Artist to join our team for an exciting yet-to-be-announced project. The project is being developed by our internal studio, Hologryph (by the way, the studio has a spacious office in the center of Lviv).

As a Senior 3D Artist, you will be responsible for modeling and texturing the organic and urban environment of open-world multiplayer survival FPS game for PC and next-generation consoles with a semi-realistic art style.

What are you working on?
  • The name of the project(s): Unannounced project
  • Genres: Shooter
  • Platforms: PC, Console
Team size and structure?

~45 employees

For which tasks (responsibilities)?
  • Modeling and texturing the organic and urban environment;

  • Possibly creating props of vehicles, weapons, and other assets.

What kind of professional are we looking for?
  • Experience and willingness to make aesthetically beautiful and performant 3D game assets;

  • High proficiency level with 3DS Max (preferred), Blender, Maya, Photoshop, Zbrush, Substance Painter, etc.;

  • Experience with game art optimization (using mesh topology, sculpting, and texture methods);

  • Ability to work with rough sketches or verbal discussions.

It would be an advantage:

  • Experience working with Unity3D;

  • Knowledge of rigging and skinning;

  • Experience shipping a game.

What are the conditions and bonuses?
  • Flexible work schedule;

  • Paid vacation and paid sick leave;

  • Possibility to work remotely / if desired, relocation to Lviv. The company covers relocation costs;

  • Professional development courses, game dev conferences, and other events;

  • Two weeks of corporate holidays simultaneously for the whole team (one in the summer and one during the Christmas and New Year celebrations). This allows you to have a complete break from your tasks and any communication with your team;

  • Corporate English classes;

  • Covering of psychotherapy costs;

  • Corporate hardware.


Company type: developer, publisher

Employees: 201-500

Platforms: PC, Console

Genres: Action, Adventure, Role-playing, Simulation, Shooter, Fighting, Platformer

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