Senior Technical artist

Qubit Labs,Posted 1 month ago

Senior

Full time

Negotiable

Remote

A Mobile Game Development Company is looking for a Senior Technical Artist to create exciting games. The active project is a mobile city-builder/farm game in the soft launch stage.

The team is open-minded and likes to bring new ideas to work. Grab your chance to be a part of a global product company and use opportunities for career progression.

What are you working on?
  • The name of the project(s): Mobile Game Development Company
  • Genres: Casual, Hyper-casual
  • Platforms: Mobile
Team size and structure?

40

For which tasks (responsibilities)?
  • 3+ years of experience in a similar position;

  • 2+ years of experience with graphics in Unity;

  • Integrate creative assets (art and visual effects) into the game;

  • Create precise 2D designs and animations in Unity according to existing mock-ups;

  • Analyze and optimize the design to satisfy art and performance needs or keep the balance between beautiful and fast;

  • Understanding of the Built-in and UR pipeline;

  • Experience with writing shaders and particle systems;

  • Experience with Unity Sprite Atlas and Addressables;

  • English skills enough to explain technical decisions to non-technical people.

What kind of professional are we looking for?
  • Strong skills in Photoshop, Unity, After Effects;

  • A profound understanding of key-frame and 2D bone animation;

  • Production experience in Unity;

  • Experience with Unity’s Particle System;

  • Understanding of content creation/management pipelines for game production;

  • Experience working with both artists and engineers and understanding the gap between both disciplines;

  • Strong understanding of rendering pipeline (materials, draw-calls, batching, texture atlas);

  • Ability to analyze tech design performance-wise;

  • Ability to analyze and improve workflows to enhance group productivity;

  • Good spoken and written English;

  • Portfolio - is a must.

    Preferred

    • Experience creating and working with Shader Graph;

    • Experience with 3ds Max (Blender);

    • Understanding of 3D concepts.

Why do we enjoy working here?
  • Paid vacation of 23 working days per year ( + your birthday is the additional day off).

  • Paid 2 urgent days per year.

  • Health insurance after the trial period.

  • English-speaking clubs for language practice and development.

The selection process

The stages:

  1. Interview with a recruiter (30 min).

  2. Technical interview (1 hour).

Qubit Labs

Company type: outsource

Employees: 51-200

Platforms: Mobile, iOS, Android

Genres: Simulation, Casual, Hyper-casual

https://qubit-labs.com/

View all vacancies from Qubit Labs
Join our Discord!
Find out about new Technical Artist jobs on Discord
join
@ingamejob_art
keep up to date with new job offers Technical Artist on Telegram
Subscribe

Similar job opportunities

28 software

Relocate, Warsaw

Posted yesterday

Senior

Negotiable

Full time

Kevuru Games

Remote, Ukraine

Posted 3 days ago

Middle

Negotiable

Full time

Values Value

Relocate, Remote, Cyprus

Posted 1 week ago

Senior

Negotiable

Full time